A first update, more ideas and opening up to suggestions early.


Hey there party people. I've been working on the basics for this game like the layout and general ideas for a week or so at this point. Here comes a small list of thoughts and ideas I want to implement.

  • The well known point and click interaction from my other games will still be present in this game, however: no map or exploring. As such there will be a few rooms accessible through choices, but you can't get there as freely as before. I will ty to tie the movement between them to certain story beats.
  • A choise of gender. Won't make much difference for the story, but a little more inclusive than what I usually do.
  • A basic character creation at the start of the game lets you make choises that can effect the game later. Want to be a trustfund baby, or an online developer? A feeder extraordinaire, or a pretty vanilla dude/dudette that simply likes the look of a bloated belly? Make some choices and see what happens.
  • I am fiddling with a time system and a calendar system. As I am weirdly a perfectionist (which you guys might not know from the state of some of my games) I need to make these work myself instead of using add-ons. This will take me some time to get right. Please bear with me.
  • I am trying to figure out a sort of relationship system for the key personalities around the protagonist, which will affect the relationship between them and the player.
  • I will try to make the chat parts more like an actual chat, meaning you can actually type questions and get answers from Johana. My hope is that in time she will get more reactive and responsive, and that the relationship system may play a part in how she replies. I also hope to have a chat box appear as you talk to people, and disappear when not interacting or doing other things.
  • I'm thinking of giving the player a choice on how they use their time and money. Meaning: there will be things happening in real life they can attend or not, and people to meet and interact with. Will you be a basement-dwelling goon obsessed by your online girlfriend or a social butterfly that may even end up with a real woman in the end?
  • Endings will be based on how you interact with your environment. Keep pushing food and money on the model or any real woman, and you may end up slightly sexually satisfied in the short run, but what will be the long term effects on your money, your life and your mental state?

I also want to take this time to open the floors to you guys to come up with suggestions or scenarios you would like to see in this game. As the game is all about interaction with people and playing out fantasies: give me some of yours you would like to see the girl play up. Any other suggestions will also be  taken into consideration. Use the google form linked below to voice your ideas anonymously. No e-mail addresses will be gathered, and I would prefer you stay as anonymous as possible when giving your ideas through the form. Better for all of us if they remain an anonymous source of inspiration that can be shared in the future, rather than heavily explicit single-minded stories. Form here: https://forms.gle/oqWaZvMHsRFY49F26

I find working on projects outside of the main series of Joseph and Co gives me some creative freedom that all in all helps improve all my games. This is another one of these adventures that I'm hoping will add some zest to my development. Finding solutions to new issues, and finding new mechanics within the limitations of the Quest program has always been what I like best about making these games. This will be a slightly bigger departure from my usual form than usual, and as such will be a more challenging development. Hope to have you guys come along for the ride.

-Weirdobeardo89 out!

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